I was wondering about this as I was having memory problems. I was about to test it
when I saw this message.
Mick
"Coridon Henshaw" <che### [at] sympaticoca> wrote in message
news:Xns### [at] 204213191226...
>
> Problem:
>
> The Windows version of beta 10 does not appear to free all memory used to
> render a scene when the scene is completed. The end result is that
> pvengine consumes increasing ammounts of memory the more renders it
> performs. While this problem does not appear to be scene specific, the
> amount of memory retained by pvengine is proportional to the complexity of
> the scene.
>
> Note that this does not seem to be a case of lazy heap shrinking on behalf
> of the C runtime libraries. Memory leaked in previous renders is not
> reused in the next render; the memory requirements to render subsequent
> scenes increase by approximately the same ammount as was leaked in prior
> renders.
>
> Test platform:
>
> Intel compile tested on a P3-866 running Win2K. Memory figures are from
> Task Manager.
>
> How to duplicate:
>
> Repeatedly render a single scene at the same resolution and use a memory
> monitoring tool (e.g. Task Manager) to note the amount of memory used by
> pvengine during and after each render. The memory statistics in Pov's
> output will not show evidence of this problem; an external memory tool must
> be used.
>
>
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